Event date · · MAGIC

MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models

FACT STATEMENT

MAGIC is a four-stage pipeline that turns a single natural-language prompt into a runnable multi-scene game project, addressing cross-scene consistency, in-scene navigability, and transition evaluation. It plans a shared transition-aware intermediate representation, specifies each scene while enforcing portal reachability with a flood-fill validator, generates scenes together with transition scripts, and produces a runnable project.

What happened

MAGIC is a prompt-to-project system that generates navigable multi-scene game worlds from a single prompt, solving cross-scene consistency, navigability, and transition evaluation using a four-stage pipeline with flood-fill validation.

Technical significance

MAGIC uses a flood-fill validator to enforce portal reachability, ensuring navigability across scenes. This is a novel approach to multi-scene generation that goes beyond single-scene LLM methods.

Industry impact

The system reduces manual authoring effort for multi-scene game worlds, which is a labor-intensive task in contemporary 3D game development.

Decision value

MAGIC could lower production costs for game studios by automating multi-scene world generation, enabling faster prototyping and iteration.

What to watch

Future work could extend MAGIC to handle more complex scene geometries or dynamic environments. A next signal would be integration with game engines like Unity or Unreal.

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